Computer Graphics and image processing Mathematical Background Numerical Background 1.1 Introduction The instructed material in this course draws upon a numerical foundation in direct polynomial math. We momentarily update a portion of the fundamentals here, prior to starting the course material in Chapter 2. 1.2 Points, Vectors, and Notation Quite a bit of Computer Graphics includes conversation of focuses in 2D or 3D. Normally we compose such focuses as Cartesian Coordinates for example p = [x, y] T or q = [x, y, z] T . Point organizes are accordingly vector amounts, instead of a solitary number for example 3 which we call a scalar amount. In these notes, we compose vectors in striking and underlined once. Grids are composed in striking, twofold underlined. The superscript [...] T indicates rendering of a vector, so focuses p and q are segmented vectors (organizes stacked on top of ea...
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